Trò chơi đua xe động vật trong UNITY Engine
114.614 lượt xem;
- Descriptions.cs
- ShopScreen /
- AnimalRacing /
- Scripts /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3
4 public class Descriptions : MonoBehaviour {
5
6 public Descript descript1;
7 public Descript descript2;
8 public Descript nameDes;
9
10
11 public void Start () {
12 BitmapFont desFont = new BitmapFont("Fonts/des_font", "Fonts/des_font_xml", gameObject);
13 descript1.setDesFont(desFont, Color.yellow);
14 descript2.setDesFont(desFont, Color.yellow);
15 descript1.setText("Pick your skill");
16
17 BitmapFont shopFont = new BitmapFont("Fonts/shop_font", "Fonts/shop_font_xml", gameObject);
18 nameDes.setDesFont(shopFont);
19 }
20
21 public void setText(string text1, string text2, string name, int starUnlock)
22 {
23 if (starUnlock == -1)
24 {
25 descript1.setText(text1);
26 descript2.setText(text2);
27 nameDes.setText(name);
28 }
29 else {
30 descript1.setText("");
31 descript2.setText("");
32 nameDes.setText("Need " + starUnlock + " *");
33 }
34 }
35 }
2 using System.Collections;
3
4 public class Descriptions : MonoBehaviour {
5
6 public Descript descript1;
7 public Descript descript2;
8 public Descript nameDes;
9
10
11 public void Start () {
12 BitmapFont desFont = new BitmapFont("Fonts/des_font", "Fonts/des_font_xml", gameObject);
13 descript1.setDesFont(desFont, Color.yellow);
14 descript2.setDesFont(desFont, Color.yellow);
15 descript1.setText("Pick your skill");
16
17 BitmapFont shopFont = new BitmapFont("Fonts/shop_font", "Fonts/shop_font_xml", gameObject);
18 nameDes.setDesFont(shopFont);
19 }
20
21 public void setText(string text1, string text2, string name, int starUnlock)
22 {
23 if (starUnlock == -1)
24 {
25 descript1.setText(text1);
26 descript2.setText(text2);
27 nameDes.setText(name);
28 }
29 else {
30 descript1.setText("");
31 descript2.setText("");
32 nameDes.setText("Need " + starUnlock + " *");
33 }
34 }
35 }